Sinking Ship Simulation: Who do we VALUE?

"Well in the real world not everyone can get everything and this kind of showed me that not all our decision making processes are fair."

Notes on our whiteboard from the students' brainstorming and decision making process.

Notes on our whiteboard from the students' brainstorming and decision making process.

How it Works:

Yesterday in Social Studies, we did our Sinking Ship simulation (idea credit: we first read about this here). We had the students in half groups (when half the class is with us and half the class is with a different teacher) so we only had 13 students at a time. For each group, we started by handing out “assignments” on folded slips of paper.

The different roles were:

migrant worker

senator

someone who is currently unemployed

child

firefighter

teacher

nurse

doctor

babysitter

college student

taxi driver

lawyer

scientist

 

We then asked our students to get in a circle and told them that they were on a sinking ship, and there were only FIVE spots in the lifeboat. They had to work together to decide as a group which five people should go in the lifeboat.

Students immediately started making arguments for why they should be on the lifeboat. The senator claimed that he should get on the boat because he is important. Another student countered, “Not on the lifeboat!” One of our favorite funny moments occurred when someone agreed with the “senator” that he should be on the boat and another student said quietly to himself, “It depends if he is a Democrat or a Republican.”

Why We Love this Simulation:

We love this simulation for so many reasons--

  • It is fascinating to watch the students work it out amongst themselves!

  • It’s also interesting to hear the arguments the students come up, and note which students give up immediately when they read their assignment and decide that their job isn’t “good” enough.

  • It is also very telling (and part of our debrief) to note when students laugh. Some laugh out loud when they read their role to their classmates and others start play acting their preconceived idea of that role. For example, the student who received “you are currently unemployed” said, “I just graduated from college. I don’t have a job and I live in my mother’s basement!” in a goofy voice as if he was acting out a role, and put labels on himself.

The Two Group's Decisions:

In the first group, the students worked collaboratively and ensured that everyone’s voice was heard (with some raised voices, but general agreement), while in the second group, one student took charge and made decisions for the group that were later challenged as “unfair.” The two groups also came to different conclusions about who should get a spot on the lifeboat. Their final choices for which "characters" should be on the lifeboat were:

Group One:

  1. Doctor

  2. Child

  3. Nurse

  4. Scientist

  5. College student

Group Two:

  1. Child

  2. Person who is currently unemployed

  3. Doctor

  4. Senator

  5. College student

Student Reflections:

"I thought it was unfair because it was based on stereotypes and generalization."

"One thing that did not go well was there was a lot of stereotypes of "taxi driver" and the "currently unemployed". This is bad because just because someone does not have a job does not mean they are not smart. Also people were saying things like how can a taxi driver help. This made us choose people whose jobs make more money, not on their basic humanity!"

"I can connect this to the real world with people who say people who have bad paying jobs aren’t smart. In this I felt stereotyped and I can connect that with the real world because people were using the same stereotypes."


Who would you choose to go on the lifeboat? Do you have other ideas for collaborative problem solving simulations? How else can we push our students to think critically about who is valued in our society and how different people or roles are valued?  We’d love to hear your ideas!

 

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Update from the Classroom: Covenant Usurp Simulation!

Background: 

Following the Responsive Classroom model, the norms and expectations in our classroom are called our 'covenant'. 

In our classroom, we spend the first month and a half (!) trying to sort out what we value individually and as a class, so that we can create a covenant that feels true to us. We have three dynamic simulations in which students 'experience' Anarchy, Totalitarianism, and Republicanism.  After each class period, we reflect on each government model to decide what we like best about it. We take these positive aspects and try to figure out how we want our classroom to run and which pieces we would like to incorporate into our community. The covenant is a labor of love and becomes all their own. This year, our class created a written covenant, a song (they are an incredibly musical bunch), and a logo which was "reproduced" (AKA copied and laminated) for everyone to put on their lockers, computers, notebooks etc.. 

The idea is that our students sincerely care about their covenant. 

One simulation we do as a part of our Indigenous American/ American Indian/ Native American Studies unit is to have our covenant... usurped! 

How it works: 

This simulation requires 6th graders (older students) to come into the classroom and they tell the 5th graders that their rules are useless, they will not be prepared for 6th grade, and ultimately, they give the 5th grade class new and 'better' rules. We then dramatically take down all aspects of our covenant and the 5th graders become upset and frustrated. We spend the rest of the day/lesson abiding by the new rules put on us by the 6th graders. 

*FYI. Prior to this simulation we have given students plenty of background about European contact, along with discussed methods for oppressing Native people in the US (extermination, assimilation in boarding schools, forced into debt, reservations...). 

The response and reflection: 

This simulation is a visceral experience for students as their rules, community, and classroom culture is taken away from them by a group of people who have no context to who they are or what they have been working on all year. As we debrief this simulation we STRESS repeatedly that we would NEVER want to simulate any actual aspect of disenfranchisement of Indigenous people, and that this experience is a mere sliver of shallow understanding that might create more space for empathy as we continue our unit (and our lives). We come back to this point repeatedly. 

This covenant usurp simulation helped students be more invested in our discussions and learning about  people who have been in the Maryland and Virginia areas for thousands of years. We especially love the passion they bring to their work after this simulation, and their increased determination to comprehend  American history better, from essential points of view, and in more depth.